12/10/2023 0 Comments Subsonic speed my hero academiaIn addition, an attack from an omnipresent being is unavoidable with normal speed due to the attack being in every location in the universe at once. For example, a being that is omnipresent within 3-D space would win every race against an opponent with normal speed, due to already being at the goal by the time the race starts. While Omnipresence is, strictly speaking, not speed, it is listed as a speed statistic due to behaving in combat similarly to how normal speed would. In conclusion, one Massively FTL+ character can speed blitz another Massively FTL+ character, and assuming otherwise without a logical reason is fallacious. In fact, the difference may be as great as the magnitude of difference between Massively FTL and regular human level. As such, Massively FTL+ characters need not be even remotely on a similar level of speed. Kindly note that Massively FTL+ is a very broad category which starts from 1000x the Speed of Light up to any higher finite velocity. The divisions are made based on Exclusive Form grouping, in which the true lower limit is the given lower limit and the true upper limit is just short of the given upper limit.ġ) Mach 10 is Hypersonic+, not Hypersonic.Ģ) Mach 100 is Massively Hypersonic, not High Hypersonic+. The speed tiers used have intersecting limits, and this may be confusing to some members. Some characters can also be omnipresent only throughout time, but not space, which should be noted as "Temporal Omnipresence" in the affected profile pages)įurther Explanations The Exact Border Between Tiers For practical comparisons, each case requires more detailed consideration and explanations such as throughout which space the character is omnipresent and if they are omnipresent throughout time as well. It applies to characters that exist throughout all of a given space and/or time. Omnipresent (This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. For further information, see the "Further Explanations"-section below) This is the same reason why multiple temporal dimensions also grant immeasurable speed. Given that S = D/T, if T is undefined the speed formula cannot be applied. This is why the speed cannot be measured. Immeasurable (Movement beyond linear time. Infinite Speed (Able to travel any finite distance in zero time, or move an infinite distance within a finite amount of time. You can use this calculator to convert from one speed unit to another. The speed at which a character or object flies a certain distance, like going from the earth to the sun for example. The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation. More information, and a table of which timeframes grant which speeds, can be found on the reactions page. But crucially, this does not grant any movement at most, it allows the user to activate a thought-based ability. The timeframe it takes for a character to notice an event or reaction. The reaction speed of a character also tends to be higher than their movement speed. Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.Īs another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.įor example, let's say that character A shoots at character B with a gun and character B dodges. Reaction speed is the speed at which a character can react to an event or action. The speed at which a character can fight. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't. The term " Speed" normally refers to Combat Speed. There are five types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed. Speed is simply how fast a character can move in a given amount of time. 3.9 Regarding Travel/Flight Feats and Reactions.3.7 Crossing between Universes and Higher Dimensions.3.6 On Infinite Speed, Immeasurable Speed and How They Compare.
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